Everything here is unsupported,
provided as is and may be used at your own risc. The resources on
this page are free for anyone to use, though all the files herein
remain at my copyright.
Terrain Import
Terrain import comes in
two flavors: As an operator that directly generates polygons
and a FX Tree UFO node that generates a greyscale raster that could
be used as an amplifier for a push operator or as a displacement
map. Both utelize GDAL as an abstraction layer and thus support a multitude of source formats.
Misc stuff.
Unsorted.
Duplicator
Compiled operator to randomly
distribute objects across a surface.
Dupalong
Interactively duplicate
polymesh objects along a curve to a single mesh. Vegas signs anybody?